The rulebook has definitely taken form. All the pieces are there, and fairly fleshed out. I have some sections to complete and polish, but we're almost there. The current PDF is already at 1500+ pages. Download it by clicking...
Weapons and Armor are such a huge part of the game, and take up enough real estate in the rules, that I split them out of their traditional place in the "Equipment" chapter. They deserve their own chapter, I think.
Please read through these...
I've deleted some of the individual class documents that I posted on the website, as it will be much easier to keep this one document up-to-date as any changes or edits are made. This PDF includes the Barbarian, Bard, Cleric, Druid, Fighter,...
The Monk for me is all about that Kung Fu movie feeling. That mystical being, that trains his body and soul in order to make his way in the world according to a code. I've included 11 subclasses here, that I think fit that mold and are...
In my years of gaming, I haven't seen a lot of Druid characters. I think they suffer from a bias that stems from earlier editions, where they were pretty lame. And maybe thematically, they can be a little hard to grasp. Here you'll...
I think we needed a little more variety in the Backgrounds available to players. So, our expanded list features 67 Backgrounds. We have the RAW ones of course, but then a fairly healthy selection of 3rd party and homebrew Backgrounds to...
I've assembled and edited this list of Feats for our game. Future Feat choices should come from this list, and not other sources, including the D&D rulebooks. Feats possessed by characters you have played in a game, are grandfathered...
Updated on 10/24/21. This document presents a Major and Minor skill system for 5e D&D, and we will be using this in our game. It is well worth exploring these rules, and picking some minor skills. Unless getting Advantage on...