...s make sense.
---Then finalize the Feats, including how they tie into advanced uses of Kits.
---After that it is expanded Equipment options, and Weapons effects....
...he players don't feel constrained, but not as much blurring of the lines between classes. I want detailed rules on crafting, poisons, herbs, weapons, skills,...
...l ability checks, attack rolls, and saving throws that use Strength, Dexterity, or Constitution.
Roll20, calculates your encumbrance as you add weapons, armor,...