Great report! Dead on details.
For the record, the town names are spelled Mearth, Vondis, and Fosk. Not sure it is that important to the report, though.
Thanks, Mark!
Mark
Any further attempts to contact King Reginald or his floating castle should not be done without the ability to fly or survive rapid deceleration trauma from great heights.
On one of his trips back and forth from Riverbend and Bassot-Garmon, Shade makes his inquires. Some lower level thieves talk about it as though it is a goal...earning the right to go to Shadowhaven. They are certain that it exists. ...Read more
Not only is it real, it is a true love story. Shade picked Captain Montgomery's pocket. It was a lip stained and perfumed handkerchief from Carissa. No doubt one of us would end up facing him in combat.
On one of his trips back and forth from Riverbend and Bassot-Garmon, Shade makes his inquires. Some lower level thieves talk about it as though it is a goal...earning the right to go to Shadowhaven. They are certain that it exists. ...
Here’s my interest level in the optional missions. I want to do the Red Gate mostly because I want to finish the first three we were offered. After that Timm’s convincible if there’s a good reason.
Shade wants to find Shadowhaven. I agree with Timm about not wanting to tip off the authorities to have it be wiped out. Shade will approach the higher ups in the thieves' guild and offer a warning.
“I sense an unnatural aura about you. What brings an aberrant creature like you into this sacred place? Speak your intentions quickly or begone from this holy place.”
But, the three goblins that ambushed him in a dark copse of trees had nearly cut short his new career. He had cut one of the deeply with his short sword, managed to stay on the back of his horse, and got free of them.
Not only is it real, it is a true love story. Shade picked Captain Montgomery's pocket. It was a lip stained and perfumed handkerchief from Carissa. No doubt one of us would end up facing him in combat.
Thank you guys for playing tonight. I thought you all played well. You guys drove the story forward, made good decisions, rolled with some interpersonal drama between characters, and took smart chances and risks. All around great...
One of the first things I want to do for the game, is create a proper map of all the abstractions I've been throwing out there, including everything we've done, where we've gone, and including all the great places and place names you've come up with...Read more