Patrols and Paintings

Quality Time

With a few weeks until their next job and the Anchor Inn up and running, Timm traveled up to Riverbend to check on the small town, its progress, and some special new residents.

Checking in on the adolescents and teens who were the only remaining survivors, the merchants and artisans ST-13 has sent to the town, and of course, the hippogriffs were his immediate goals. After spending a few days in town, getting to know everyone and making sure he is known to all, Timm takes his hippogriff on a patrol of the road that leaves Riverbend and heads to the north.

After a few days patrolling the trade route and scouting for appropriate rest areas, spots for toll booths, and bandit camps Timm returned to Riverbend, where he spent a few more days helping where he could with the rebuilding and restoration of the town before catching a ride with Gruf and his longship back to Garamond.

Wall Art

While sailing back to Garamond, Timm had an inspired idea for the tavern and couldn’t wait to execute it. As soon as they docked, Timm bounded off the ship and towards the upper section of the city. He remembered seeing the painter’s workshop and knew what he wanted.

A couple days later, Philipe Deville arrived at the Anchor Inn, to begin his commissioned work. He was one of the top ten painters in all Bassot, he was likely to tell you. Over the next two weeks, Philipe scrubbed, prepped, and then painted the entire southern interior wall of the Anchor Inn.

“It’s a map of Oth and the three kingdoms?” Henriot asked somewhat sheepishly when it was finished.

“Yes, it is…and of all the routes that connect the three kingdoms to the rest of the world,” Timm responded with a self-satisfied grin.

 

<Covering an entire wall inside the tavern, a giant, high-quality, map of the three kingdoms and the trade routes that connect them with the rest of Kempin. Timm believes this will be an attraction for sailors and merchants, as well as to advertise the trade route ST-13 is responsible for.>

 

 

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